NARRATIVE  DESIGNER

I am a storyteller who speaks two languages: The logic of Economics and the emotion of Cinema.

With a background in Film & Media Studies and Economics, I don't view narrative and gameplay as separate entities. I see them as a single ecosystem where the Rules (Resource Scarcity, Economy) dictate the Drama (Tension, Survival).

I create worlds where the mechanic is the message. My recent work, Divine Agent: Meet the Gonjis, operationalizes this philosophy by utilizing strict resource constraints to simulate the emotional burden of heavy labor in a fantasy setting. Instead of relying on cutscenes to tell the story, I build systems that force players to feel the narrative weight through their own decisions.

Currently Obssesed With:

Game: Outer Wilds

Film: The Fall

Book: Higher than the Mountains (In Chinese)

Activities: Surfing & Climbing