GAME DESIGNER

I am a designer who builds worlds through two lenses: The logic of Economics and the Spatial Intent of Cinema.

I approach Level Design as a Cohesive Ecosystem. I believe that internal logic, such as resource scarcity and social hierarchies, informs the spatial layout and the narrative tension of player traversal.

My design philosophy centers on Systems-Driven Level Design. In my recent project, Divine Agent, I operationalized this by utilizing strict ammunition constraints to drive player decision-making and environmental interaction. Instead of relying on passive storytelling, I author environments that guide players to feel the weight of the world through spatial trade-offs and tactical agency.

Currently Obssesed With:

Game: Outer Wilds

Film: The Fall

Book: Higher than the Mountains (In Chinese)

Activities: Surfing & Climbing