NARRATIVE DESIGNER
I am a storyteller who speaks two languages: The logic of Economics and the emotion of Cinema.
With a background in Film & Media Studies and Economics, I don't view narrative and gameplay as separate entities. I see them as a single ecosystem where the Rules (Resource Scarcity, Economy) dictate the Drama (Tension, Survival).
I create worlds where the mechanic is the message. My recent work, Divine Agent: Meet the Gonjis, operationalizes this philosophy by utilizing strict resource constraints to simulate the emotional burden of heavy labor in a fantasy setting. Instead of relying on cutscenes to tell the story, I build systems that force players to feel the narrative weight through their own decisions.
Currently Obssesed With:
Game: Outer Wilds
Film: The Fall
Book: Higher than the Mountains (In Chinese)
Activities: Surfing & Climbing